Log: FileManager: 0.000000 seconds spent with misc. Log: FileManager: Reading 0 GByte 199 MByte 8 KByte 383 Bytes from HD took 0.407835 seconds (0.134292 reading, 0.273543 seeking). Google's new browser is now available for Mac Older versions of Google Chrome It's not uncommon for the latest version of an app. Log: Unreal Call Stack: UObject::StaticLoadObject <- UObject: rocessEvent <- ULevel::SpawnActor <- UObject: rocessEvent <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine Log: ALAudio: Using ALC_EXT_capture to record audio. Log: Created and initialized a new SDL viewport. Log: Bringing Level KFIntro.myLevel up for play (0) appSeconds: 3.186742. Log: Browse: KFIntro.rom?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?Name=Hirosaga ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.893638. Warning: Missing Class Class Editor.TransBuffer Log: Your ini had D3DDrv.Forcing use of OpenGLDrv instead. Log: Your ini had WinDrv.Forcing use of SDLDrv instead. Init: Ini:KillingFloor.ini UserIni:User.ini Init: Base directory: /Users/macfrank/Library/Application Support/Steam/SteamApps/common/killingfloor/System/ Init: (This is Mac OS X patch version 3339.0) Here is the killingfloor.log file contents, something seems to be 'NULL': I deleted the whole Killing Floor Application Support Folder: didn't help Close Discord by using +Q or selecting the Quit option from the menubar, then make sure all Discord processes are terminated from within your Macs Activity Monitor. I cleaned the steam application folder: didn't help It shows the splash image and then quits. It may get support when we switch to Qt (soon™), however.KF does not launch on Mavericks Mac OS X 10.9.1 Can anyone give me a way to do that? It's really important because I need precise braking and throttling with GT4, as the X and Square buttons no longer have pressure sensitive input.Ĭurrently unsupported. I want to adjust the sensitivity of the analogs and the triggers and bumpers, but that feature is only available on Windows. However, I'm having issues with the controller. (02-05-2022, 08:56 PM)AryaTwirl Wrote: Hi, just trying out the build, and it runs brilliantly on my MacBook Air M1 (I played Gran Turismo 4). Try the latest build and see if it helps. Anyone run into something like this and know a fix? If not, software will have to do. It runs completely fine in Software but obviously doesn't look as good. at 100% on both Metal and OpenGL, but as soon as I go into the party menu FPS drops to 50% or so. Everything else runs great, gameplay, etc. (02-02-2022, 07:17 AM)Shrimpbob Wrote: Having an issue in games like Tales of Legendia, Tales of Destiny DC, and Final Fantasy XII where the menu is insanely slow. You might get help a bit faster on the PCSX2 Discord server. Test the latest build and if that doesn't work, upload your crash log. Does anyone know what causes that and how to fix it? However, the Metal-using version crashes immediately for me at "Boot ISO" whereas the previous one doesn't. My Macbook Pro (mid-2015, 2.2 GHz Intel Core i7, 16 GB 1600 MHz memory, Intel Iris Pro 1536 MB graphics card) runs Mac-native PCSX2 fine, though it slows down at times, so I was eager to try the version with Metal incorporation. (02-02-2022, 12:18 AM)fletch821 Wrote: I'm running into a problem with the latest download. Repeat this, but with the other tab selected and select the other controller to map it. There should be a dropdown where you can select between the two controllers. The popular voice comms and chat app Discord has now been updated to add native support for Apple silicon for the first time. A single Discord app is available for both Intel and M1-powered Macs. Open Gamepad Settings, then click Gamepad Configuration in the lower left. Discord has now added full Apple silicon support to its Mac app. So both player1 and player2 use the same controller. The only thing is that, I have 2 dragon rise controllers, which have the same `guid`. Thank you for the native build which works really well on my mac. See if the new build fixes it (it fixed some frame drops on my 2010 MBP), but if it doesn't, it might be due to the DX11 renderer actually doing different things from the other renderers. This results in it being the fastest renderer in some situations. But the weirdest thing is that using the Windows version of PCSX2 via Wine I do not get any framedrops with DirectX renderer.ĭX11 is missing a feature that OGL, Vulkan, and Metal support, which means that we have slightly lower standards in its accuracy. (01-29-2022, 09:44 PM)ClarkKent Wrote: With the latest version using the OpenGL renderer I get massive framedrops in Metal Slug 6 as soon as the mode select appears.
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